core/mesa/mesa-7.8-git.patch
2010-09-01 22:43:34 +00:00

2424 lines
92 KiB
Diff

diff --git a/Makefile b/Makefile
index 84d0038..63fdf87 100644
--- a/Makefile
+++ b/Makefile
@@ -180,7 +180,7 @@ ultrix-gcc:
# Rules for making release tarballs
-VERSION=7.8.2
+VERSION=7.8.3
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)
@@ -285,9 +285,6 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/progs/Makefile \
- $(DIRECTORY)/progs/util/README \
- $(DIRECTORY)/progs/util/*.[ch] \
- $(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/windows/VC8/
ES_FILES = \
@@ -438,7 +435,10 @@ DEMO_FILES = \
$(DIRECTORY)/progs/glsl/*.c \
$(DIRECTORY)/progs/glsl/*.frag \
$(DIRECTORY)/progs/glsl/*.vert \
- $(DIRECTORY)/progs/glsl/*.shtest
+ $(DIRECTORY)/progs/glsl/*.shtest \
+ $(DIRECTORY)/progs/util/README \
+ $(DIRECTORY)/progs/util/*.[ch] \
+ $(DIRECTORY)/progs/util/sampleMakefile
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \
diff --git a/configs/autoconf.in b/configs/autoconf.in
index fbd5faa..6218be9 100644
--- a/configs/autoconf.in
+++ b/configs/autoconf.in
@@ -26,6 +26,11 @@ INTEL_LIBS = @INTEL_LIBS@
INTEL_CFLAGS = @INTEL_CFLAGS@
X11_LIBS = @X11_LIBS@
X11_CFLAGS = @X11_CFLAGS@
+GLW_CFLAGS = @GLW_CFLAGS@
+GLUT_CFLAGS = @GLUT_CFLAGS@
+
+# dlopen
+DLOPEN_LIBS = @DLOPEN_LIBS@
# Assembler
MESA_ASM_SOURCES = @MESA_ASM_SOURCES@
diff --git a/configs/default b/configs/default
index f12bec8..d4b45a3 100644
--- a/configs/default
+++ b/configs/default
@@ -121,6 +121,8 @@ APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LI
APP_LIB_DEPS = -lm
X11_LIBS = -lX11
+DLOPEN_LIBS = -ldl
+
# Installation directories (for make install)
INSTALL_DIR = /usr/local
INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR)
diff --git a/configure.ac b/configure.ac
index e711634..e15371f 100644
--- a/configure.ac
+++ b/configure.ac
@@ -398,6 +398,7 @@ dnl Check to see if dlopen is in default libraries (like Solaris, which
dnl has it in libc), or if libdl is needed to get it.
AC_CHECK_FUNC([dlopen], [],
[AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])])
+AC_SUBST([DLOPEN_LIBS])
dnl See if posix_memalign is available
AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
@@ -699,7 +700,7 @@ AC_SUBST([DRI_DRIVER_SEARCH_DIR])
dnl Direct rendering or just indirect rendering
AC_ARG_ENABLE([driglx-direct],
[AS_HELP_STRING([--disable-driglx-direct],
- [enable direct rendering in GLX for DRI @<:@default=enabled@:>@])],
+ [enable direct rendering in GLX and EGL for DRI @<:@default=enabled@:>@])],
[driglx_direct="$enableval"],
[driglx_direct="yes"])
dnl Which drivers to build - default is chosen by platform
@@ -1102,10 +1103,6 @@ fi
if test "x$enable_glut" = xyes; then
SRC_DIRS="$SRC_DIRS glut/glx"
- GLUT_CFLAGS=""
- if test "x$GCC" = xyes; then
- GLUT_CFLAGS="-fexceptions"
- fi
if test "$x11_pkgconfig" = yes; then
PKG_CHECK_MODULES([GLUT],[x11 xmu xi])
GLUT_PC_REQ_PRIV="x11 xmu xi"
@@ -1116,6 +1113,9 @@ if test "x$enable_glut" = xyes; then
GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
GLUT_PC_CFLAGS="$X11_INCLUDES"
fi
+ if test "x$GCC" = xyes; then
+ GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions"
+ fi
GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
@@ -1217,6 +1217,10 @@ yes)
if test "x$enable_egl" != xyes; then
AC_MSG_ERROR([cannot build egl state tracker without EGL library])
fi
+ # define GLX_DIRECT_RENDERING even when the driver is not dri
+ if test "x$mesa_driver" != xdri -a "x$driglx_direct" = xyes; then
+ DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
+ fi
;;
xorg)
PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED])
diff --git a/docs/news.html b/docs/news.html
index 92e2a18..01e2834 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,6 +11,14 @@
<H1>News</H1>
+<h2>TBD, 2010</h2>
+
+<p>
+<a href="relnotes-7.8.3.html">Mesa 7.8.3</a> is released. This is a bug-fix
+release collecting fixes since the 7.8.2 release.
+</p>
+
+
<h2>June 16, 2010</h2>
<p>
diff --git a/docs/relnotes-7.8.2.html b/docs/relnotes-7.8.2.html
index 4d7758d..1393b2e 100644
--- a/docs/relnotes-7.8.2.html
+++ b/docs/relnotes-7.8.2.html
@@ -142,7 +142,5 @@ a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
</ul>
-<h2>Changes</h2>
-<p>None.</p>
</body>
</html>
diff --git a/docs/relnotes-7.8.3.html b/docs/relnotes-7.8.3.html
new file mode 100644
index 0000000..1e9f433
--- /dev/null
+++ b/docs/relnotes-7.8.3.html
@@ -0,0 +1,89 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.8.3 Release Notes / (date tbd)</H1>
+
+<p>
+Mesa 7.8.3 is a bug fix release which fixes bugs found since the 7.8.2 release.
+</p>
+<p>
+Mesa 7.8.3 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+x MesaLib-7.8.3.tar.gz
+x MesaLib-7.8.3.tar.bz2
+x MesaLib-7.8.3.zip
+x MesaDemos-7.8.3.tar.gz
+x MesaDemos-7.8.3.tar.bz2
+x MesaDemos-7.8.3.zip
+x MesaGLUT-7.8.3.tar.gz
+x MesaGLUT-7.8.3.tar.bz2
+x MesaGLUT-7.8.3.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None.</p>
+
+
+<h2>Changes</h2>
+<ul>
+<li>The radeon driver should use less memory when searching for a valid mip
+image.</li>
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fix unsupported FB with D24S8 (bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">29116</a>)</li>
+<li>Fix ReadPixels crash when reading depth/stencil from an FBO</li>
+<li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
+<li>Fixed a state tracker/TGSI bug that caused crashes when using Windows'
+ memory debugging features.</li>
+<li>Fixed an issue rendering to 32-bit channels with swrast (bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=29487">29487</a>)</li>
+<li>GLSL: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">28967</a>)</li>
+<li>GLSL: fix for bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">27216</a></li>
+<li>GLSL: fix zw fragcoord entries in some cases (bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=29183">29183</a>)</li>
+<li>Fix texture env generation in some cases (bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=28169">28169</a>)</li>
+<li>osmesa: a fix for calling <TT>OSMesaMakeCurrent</TT> twice was applied (bug
+ <a href="https://bugs.freedesktop.org/show_bug.cgi?id=10966">10966</a></li>
+<li>A bug was fixed which could cause Mesa to ignore the
+ <TT>MESA_EXTENSION_OVERRIDE</TT> environment variable.</li>
+<li>A bug related to specular highlights on backfaces was fixed.</li>
+<li>A radeon-specific issue with <TT>glCopyTex(Sub)Image</TT> was
+ corrected.</li>
+<li>radeon/wine: flush command stream in more cases, fixing wine d3d9
+ tests.</li>
+<li>r600: fix sin+cos normalization.</li>
+<li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
+ disabled.</li>
+<li>radeon: avoid flushing when the context is not current.</li>
+<li>r300c: a bug affecting unaligned BOs was fixed.</li>
+<li>r300c: a hardlock caused by ARB_half_float_vertex incorrectly advertised on some chipsets.</li>
+</ul>
+
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index 39b02b8..46f6469 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index 43d2e89..15589d8 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -56,6 +56,7 @@
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
#define glBeginQueryARB MANGLE(BeginQueryARB)
+#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
#define glBeginQuery MANGLE(BeginQuery)
#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
@@ -75,6 +76,7 @@
#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
+#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
@@ -87,10 +89,12 @@
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
+#define glBindSampler MANGLE(BindSampler)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+#define glBindTransformFeedback MANGLE(BindTransformFeedback)
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
@@ -215,6 +219,10 @@
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
#define glColorMask MANGLE(ColorMask)
#define glColorMaterial MANGLE(ColorMaterial)
+#define glColorP3ui MANGLE(ColorP3ui)
+#define glColorP3uiv MANGLE(ColorP3uiv)
+#define glColorP4ui MANGLE(ColorP4ui)
+#define glColorP4uiv MANGLE(ColorP4uiv)
#define glColorPointerEXT MANGLE(ColorPointerEXT)
#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
#define glColorPointer MANGLE(ColorPointer)
@@ -236,6 +244,7 @@
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
#define glCompileShaderARB MANGLE(CompileShaderARB)
+#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB)
#define glCompileShader MANGLE(CompileShader)
#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
@@ -326,6 +335,7 @@
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
#define glDeleteLists MANGLE(DeleteLists)
+#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
@@ -336,10 +346,12 @@
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
+#define glDeleteSamplers MANGLE(DeleteSamplers)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteSync MANGLE(DeleteSync)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
+#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks)
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
@@ -363,6 +375,7 @@
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
+#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
@@ -374,6 +387,7 @@
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
+#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
@@ -386,7 +400,9 @@
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
+#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
@@ -414,6 +430,7 @@
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
#define glEndQueryARB MANGLE(EndQueryARB)
+#define glEndQueryIndexed MANGLE(EndQueryIndexed)
#define glEndQuery MANGLE(EndQuery)
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
@@ -498,7 +515,6 @@
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
-#define glFramebufferTextureFace MANGLE(FramebufferTextureFace)
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
@@ -529,15 +545,20 @@
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenRenderbuffers MANGLE(GenRenderbuffers)
+#define glGenSamplers MANGLE(GenSamplers)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
+#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks)
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
+#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
+#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv)
+#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName)
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
@@ -599,6 +620,7 @@
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
+#define glGetFragDataIndex MANGLE(GetFragDataIndex)
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
#define glGetFragDataLocation MANGLE(GetFragDataLocation)
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
@@ -678,6 +700,8 @@
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
+#define glGetNamedStringARB MANGLE(GetNamedStringARB)
+#define glGetNamedStringivARB MANGLE(GetNamedStringivARB)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
@@ -717,18 +741,26 @@
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramStageiv MANGLE(GetProgramStageiv)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
+#define glGetQueryIndexediv MANGLE(GetQueryIndexediv)
#define glGetQueryivARB MANGLE(GetQueryivARB)
#define glGetQueryiv MANGLE(GetQueryiv)
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
+#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v)
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
+#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
+#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv)
+#define glGetSamplerParameterIfv MANGLE(GetSamplerParameterIfv)
+#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv)
+#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -738,6 +770,8 @@
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetStringi MANGLE(GetStringi)
#define glGetString MANGLE(GetString)
+#define glGetSubroutineIndex MANGLE(GetSubroutineIndex)
+#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation)
#define glGetSynciv MANGLE(GetSynciv)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
@@ -770,6 +804,7 @@
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
+#define glGetUniformdv MANGLE(GetUniformdv)
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
#define glGetUniformfv MANGLE(GetUniformfv)
#define glGetUniformIndices MANGLE(GetUniformIndices)
@@ -778,6 +813,7 @@
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
#define glGetUniformLocation MANGLE(GetUniformLocation)
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
+#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv)
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
#define glGetUniformuiv MANGLE(GetUniformuiv)
@@ -865,6 +901,7 @@
#define glIsFramebuffer MANGLE(IsFramebuffer)
#define glIsList MANGLE(IsList)
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
+#define glIsNamedStringARB MANGLE(IsNamedStringARB)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
#define glIsProgramARB MANGLE(IsProgramARB)
@@ -874,10 +911,12 @@
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
+#define glIsSampler MANGLE(IsSampler)
#define glIsShader MANGLE(IsShader)
#define glIsSync MANGLE(IsSync)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
+#define glIsTransformFeedback MANGLE(IsTransformFeedback)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
@@ -915,6 +954,8 @@
#define glLogicOp MANGLE(LogicOp)
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
#define glMap2d MANGLE(Map2d)
@@ -1048,6 +1089,14 @@
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv)
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
@@ -1087,8 +1136,6 @@
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
-#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV)
-#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV)
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
@@ -1104,6 +1151,7 @@
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
+#define glNamedStringARB MANGLE(NamedStringARB)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNormal3b MANGLE(Normal3b)
@@ -1121,6 +1169,8 @@
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
#define glNormalFormatNV MANGLE(NormalFormatNV)
+#define glNormalP3ui MANGLE(NormalP3ui)
+#define glNormalP3uiv MANGLE(NormalP3uiv)
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
#define glNormalPointer MANGLE(NormalPointer)
@@ -1140,6 +1190,9 @@
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
+#define glPatchParameterfv MANGLE(PatchParameterfv)
+#define glPatchParameteri MANGLE(PatchParameteri)
+#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
@@ -1231,38 +1284,55 @@
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB MANGLE(ProgramStringARB)
+#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT)
+#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT)
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
+#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT)
+#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT)
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
+#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT)
+#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT)
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
+#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT)
+#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT)
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
+#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT)
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT)
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT)
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT)
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT)
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT)
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT)
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT)
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
@@ -1274,6 +1344,7 @@
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
+#define glQueryCounter MANGLE(QueryCounter)
#define glRasterPos2d MANGLE(RasterPos2d)
#define glRasterPos2dv MANGLE(RasterPos2dv)
#define glRasterPos2f MANGLE(RasterPos2f)
@@ -1345,6 +1416,7 @@
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
#define glResetMinmax MANGLE(ResetMinmax)
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback)
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
@@ -1357,6 +1429,12 @@
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
+#define glSamplerParameterf MANGLE(SamplerParameterf)
+#define glSamplerParameterfv MANGLE(SamplerParameterfv)
+#define glSamplerParameterIiv MANGLE(SamplerParameterIiv)
+#define glSamplerParameteri MANGLE(SamplerParameteri)
+#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv)
+#define glSamplerParameteriv MANGLE(SamplerParameteriv)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
#define glScissor MANGLE(Scissor)
@@ -1395,6 +1473,8 @@
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
+#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui)
+#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv)
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
@@ -1509,6 +1589,14 @@
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
+#define glTexCoordP1ui MANGLE(TexCoordP1ui)
+#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
+#define glTexCoordP2ui MANGLE(TexCoordP2ui)
+#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
+#define glTexCoordP3ui MANGLE(TexCoordP3ui)
+#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
+#define glTexCoordP4ui MANGLE(TexCoordP4ui)
+#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointer MANGLE(TexCoordPointer)
@@ -1574,6 +1662,8 @@
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
+#define glUniform1d MANGLE(Uniform1d)
+#define glUniform1dv MANGLE(Uniform1dv)
#define glUniform1fARB MANGLE(Uniform1fARB)
#define glUniform1f MANGLE(Uniform1f)
#define glUniform1fvARB MANGLE(Uniform1fvARB)
@@ -1586,6 +1676,8 @@
#define glUniform1ui MANGLE(Uniform1ui)
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
#define glUniform1uiv MANGLE(Uniform1uiv)
+#define glUniform2d MANGLE(Uniform2d)
+#define glUniform2dv MANGLE(Uniform2dv)
#define glUniform2fARB MANGLE(Uniform2fARB)
#define glUniform2f MANGLE(Uniform2f)
#define glUniform2fvARB MANGLE(Uniform2fvARB)
@@ -1598,6 +1690,8 @@
#define glUniform2ui MANGLE(Uniform2ui)
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
#define glUniform2uiv MANGLE(Uniform2uiv)
+#define glUniform3d MANGLE(Uniform3d)
+#define glUniform3dv MANGLE(Uniform3dv)
#define glUniform3fARB MANGLE(Uniform3fARB)
#define glUniform3f MANGLE(Uniform3f)
#define glUniform3fvARB MANGLE(Uniform3fvARB)
@@ -1610,6 +1704,8 @@
#define glUniform3ui MANGLE(Uniform3ui)
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
#define glUniform3uiv MANGLE(Uniform3uiv)
+#define glUniform4d MANGLE(Uniform4d)
+#define glUniform4dv MANGLE(Uniform4dv)
#define glUniform4fARB MANGLE(Uniform4fARB)
#define glUniform4f MANGLE(Uniform4f)
#define glUniform4fvARB MANGLE(Uniform4fvARB)
@@ -1624,18 +1720,28 @@
#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
+#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
+#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv)
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
+#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv)
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
+#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
+#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv)
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
+#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv)
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
+#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
+#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv)
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
+#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv)
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
+#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv)
#define glUniformui64NV MANGLE(Uniformui64NV)
#define glUniformui64vNV MANGLE(Uniformui64vNV)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
@@ -1844,6 +1950,14 @@
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
+#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
+#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
+#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
+#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
+#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
+#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
+#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
+#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
@@ -1868,6 +1982,12 @@
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
#define glVertexFormatNV MANGLE(VertexFormatNV)
+#define glVertexP2ui MANGLE(VertexP2ui)
+#define glVertexP2uiv MANGLE(VertexP2uiv)
+#define glVertexP3ui MANGLE(VertexP3ui)
+#define glVertexP3uiv MANGLE(VertexP3uiv)
+#define glVertexP4ui MANGLE(VertexP4ui)
+#define glVertexP4uiv MANGLE(VertexP4uiv)
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
#define glVertexPointer MANGLE(VertexPointer)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index 3d0455d..db7bf17 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -1489,6 +1489,12 @@ const struct tgsi_token *ureg_get_tokens( struct ureg_program *ureg,
}
+void ureg_free_tokens( const struct tgsi_token *tokens )
+{
+ FREE((struct tgsi_token *)tokens);
+}
+
+
struct ureg_program *ureg_create( unsigned processor )
{
struct ureg_program *ureg = CALLOC_STRUCT( ureg_program );
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
index 0130a77..8302d1b 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
@@ -104,6 +104,10 @@ ureg_get_tokens( struct ureg_program *ureg,
unsigned *nr_tokens );
+/* Free the tokens created by ureg_get_tokens() */
+void ureg_free_tokens( const struct tgsi_token *tokens );
+
+
void
ureg_destroy( struct ureg_program * );
diff --git a/src/gallium/state_trackers/egl/x11/glxinit.c b/src/gallium/state_trackers/egl/x11/glxinit.c
index 1ed2afd..dd35189 100644
--- a/src/gallium/state_trackers/egl/x11/glxinit.c
+++ b/src/gallium/state_trackers/egl/x11/glxinit.c
@@ -16,6 +16,8 @@
#include "glxinit.h"
+#ifdef GLX_DIRECT_RENDERING
+
typedef struct GLXGenericGetString
{
CARD8 reqType;
@@ -680,3 +682,5 @@ __glXInitialize(Display * dpy)
return dpyPriv;
}
+
+#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/gallium/state_trackers/egl/x11/native_dri2.c b/src/gallium/state_trackers/egl/x11/native_dri2.c
index 8d2a8b1..a8bdd34 100644
--- a/src/gallium/state_trackers/egl/x11/native_dri2.c
+++ b/src/gallium/state_trackers/egl/x11/native_dri2.c
@@ -37,6 +37,8 @@
#include "native_x11.h"
#include "x11_screen.h"
+#ifdef GLX_DIRECT_RENDERING
+
enum dri2_surface_type {
DRI2_SURFACE_TYPE_WINDOW,
DRI2_SURFACE_TYPE_PIXMAP,
@@ -878,3 +880,15 @@ x11_create_dri2_display(EGLNativeDisplayType dpy,
return &dri2dpy->base;
}
+
+#else /* GLX_DIRECT_RENDERING */
+
+struct native_display *
+x11_create_dri2_display(EGLNativeDisplayType dpy,
+ struct native_event_handler *event_handler,
+ struct drm_api *api)
+{
+ return NULL;
+}
+
+#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/gallium/state_trackers/egl/x11/native_x11.c b/src/gallium/state_trackers/egl/x11/native_x11.c
index 7b4fe63..0c25e4d 100644
--- a/src/gallium/state_trackers/egl/x11/native_x11.c
+++ b/src/gallium/state_trackers/egl/x11/native_x11.c
@@ -70,7 +70,9 @@ native_create_probe(EGLNativeDisplayType dpy)
xscr = x11_screen_create(xdpy, scr);
if (xscr) {
if (x11_screen_support(xscr, X11_SCREEN_EXTENSION_DRI2)) {
+#ifdef GLX_DIRECT_RENDERING
driver_name = x11_screen_probe_dri2(xscr, NULL, NULL);
+#endif
if (driver_name)
nprobe->data = strdup(driver_name);
}
diff --git a/src/gallium/state_trackers/egl/x11/x11_screen.c b/src/gallium/state_trackers/egl/x11/x11_screen.c
index f409611..1706120 100644
--- a/src/gallium/state_trackers/egl/x11/x11_screen.c
+++ b/src/gallium/state_trackers/egl/x11/x11_screen.c
@@ -39,8 +39,10 @@
#include "glxinit.h"
struct x11_screen {
+#ifdef GLX_DIRECT_RENDERING
/* dummy base class */
struct __GLXDRIdisplayRec base;
+#endif
Display *dpy;
int number;
@@ -103,15 +105,19 @@ x11_screen_destroy(struct x11_screen *xscr)
if (xscr->dri_device)
Xfree(xscr->dri_device);
+#ifdef GLX_DIRECT_RENDERING
/* xscr->glx_dpy will be destroyed with the X display */
if (xscr->glx_dpy)
xscr->glx_dpy->dri2Display = NULL;
+#endif
if (xscr->visuals)
XFree(xscr->visuals);
free(xscr);
}
+#ifdef GLX_DIRECT_RENDERING
+
static boolean
x11_screen_init_dri2(struct x11_screen *xscr)
{
@@ -133,6 +139,8 @@ x11_screen_init_glx(struct x11_screen *xscr)
return (xscr->glx_dpy != NULL);
}
+#endif /* GLX_DIRECT_RENDERING */
+
/**
* Return true if the screen supports the extension.
*/
@@ -145,12 +153,14 @@ x11_screen_support(struct x11_screen *xscr, enum x11_screen_extension ext)
case X11_SCREEN_EXTENSION_XSHM:
supported = XShmQueryExtension(xscr->dpy);
break;
+#ifdef GLX_DIRECT_RENDERING
case X11_SCREEN_EXTENSION_GLX:
supported = x11_screen_init_glx(xscr);
break;
case X11_SCREEN_EXTENSION_DRI2:
supported = x11_screen_init_dri2(xscr);
break;
+#endif
default:
break;
}
@@ -234,6 +244,39 @@ x11_screen_convert_visual(struct x11_screen *xscr, const XVisualInfo *visual,
}
/**
+ * Return the depth of a drawable.
+ *
+ * Unlike other drawable functions, the drawable needs not be a DRI2 drawable.
+ */
+uint
+x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable)
+{
+ unsigned int depth;
+
+ if (drawable != xscr->last_drawable) {
+ Window root;
+ int x, y;
+ unsigned int w, h, border;
+ Status ok;
+
+ ok = XGetGeometry(xscr->dpy, drawable, &root,
+ &x, &y, &w, &h, &border, &depth);
+ if (!ok)
+ depth = 0;
+
+ xscr->last_drawable = drawable;
+ xscr->last_depth = depth;
+ }
+ else {
+ depth = xscr->last_depth;
+ }
+
+ return depth;
+}
+
+#ifdef GLX_DIRECT_RENDERING
+
+/**
* Return the GLX fbconfigs.
*/
const __GLcontextModes *
@@ -392,37 +435,6 @@ x11_drawable_get_buffers(struct x11_screen *xscr, Drawable drawable,
}
/**
- * Return the depth of a drawable.
- *
- * Unlike other drawable functions, the drawable needs not be a DRI2 drawable.
- */
-uint
-x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable)
-{
- unsigned int depth;
-
- if (drawable != xscr->last_drawable) {
- Window root;
- int x, y;
- unsigned int w, h, border;
- Status ok;
-
- ok = XGetGeometry(xscr->dpy, drawable, &root,
- &x, &y, &w, &h, &border, &depth);
- if (!ok)
- depth = 0;
-
- xscr->last_drawable = drawable;
- xscr->last_depth = depth;
- }
- else {
- depth = xscr->last_depth;
- }
-
- return depth;
-}
-
-/**
* Create a mode list of the given size.
*/
__GLcontextModes *
@@ -489,3 +501,5 @@ dri2InvalidateBuffers(Display *dpy, XID drawable)
xscr->dri_invalidate_buffers(xscr, drawable, xscr->dri_user_data);
}
+
+#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/gallium/state_trackers/egl/x11/x11_screen.h b/src/gallium/state_trackers/egl/x11/x11_screen.h
index 37e8d5a..55e1201 100644
--- a/src/gallium/state_trackers/egl/x11/x11_screen.h
+++ b/src/gallium/state_trackers/egl/x11/x11_screen.h
@@ -68,20 +68,18 @@ void
x11_screen_convert_visual(struct x11_screen *xscr, const XVisualInfo *visual,
__GLcontextModes *mode);
+uint
+x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable);
+
+#ifdef GLX_DIRECT_RENDERING
+
+/* GLX */
const __GLcontextModes *
x11_screen_get_glx_configs(struct x11_screen *xscr);
const __GLcontextModes *
x11_screen_get_glx_visuals(struct x11_screen *xscr);
-const char *
-x11_screen_probe_dri2(struct x11_screen *xscr, int *major, int *minor);
-
-int
-x11_screen_enable_dri2(struct x11_screen *xscr,
- x11_drawable_invalidate_buffers invalidate_buffers,
- void *user_data);
-
__GLcontextModes *
x11_context_modes_create(unsigned count);
@@ -91,6 +89,15 @@ x11_context_modes_destroy(__GLcontextModes *modes);
unsigned
x11_context_modes_count(const __GLcontextModes *modes);
+/* DRI2 */
+const char *
+x11_screen_probe_dri2(struct x11_screen *xscr, int *major, int *minor);
+
+int
+x11_screen_enable_dri2(struct x11_screen *xscr,
+ x11_drawable_invalidate_buffers invalidate_buffers,
+ void *user_data);
+
void
x11_drawable_enable_dri2(struct x11_screen *xscr,
Drawable drawable, boolean on);
@@ -105,7 +112,6 @@ x11_drawable_get_buffers(struct x11_screen *xscr, Drawable drawable,
int *width, int *height, unsigned int *attachments,
boolean with_format, int num_ins, int *num_outs);
-uint
-x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable);
+#endif /* GLX_DIRECT_RENDERING */
#endif /* _X11_SCREEN_H_ */
diff --git a/src/gallium/winsys/drm/Makefile.egl b/src/gallium/winsys/drm/Makefile.egl
index 8363de6..c48967f 100644
--- a/src/gallium/winsys/drm/Makefile.egl
+++ b/src/gallium/winsys/drm/Makefile.egl
@@ -11,7 +11,7 @@
EGL_DRIVER_OBJECTS = $(EGL_DRIVER_SOURCES:.c=.o)
-common_LIBS = -ldrm -lm -ldl
+common_LIBS = -ldrm -lm $(DLOPEN_LIBS)
x11_ST = $(TOP)/src/gallium/state_trackers/egl/libeglx11.a
x11_LIBS = $(common_LIBS) -lX11 -lXext -lXfixes
diff --git a/src/glw/Makefile b/src/glw/Makefile
index 1fb3d3c..39352f0 100644
--- a/src/glw/Makefile
+++ b/src/glw/Makefile
@@ -17,7 +17,7 @@ OBJECTS = $(GLW_SOURCES:.c=.o)
##### RULES #####
.c.o:
- $(CC) -c $(INCDIRS) $(CFLAGS) $<
+ $(CC) -c $(INCDIRS) $(CFLAGS) $(GLW_CFLAGS) $<
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c b/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
index df67aaf..b8ee288 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_pair_schedule.c
@@ -141,12 +141,28 @@ static void add_inst_to_list(struct schedule_instruction ** list, struct schedul
*list = inst;
}
+static void add_inst_to_list_end(struct schedule_instruction ** list,
+ struct schedule_instruction * inst)
+{
+ if(!*list){
+ *list = inst;
+ }else{
+ struct schedule_instruction * temp = *list;
+ while(temp->NextReady){
+ temp = temp->NextReady;
+ }
+ temp->NextReady = inst;
+ }
+}
+
static void instruction_ready(struct schedule_state * s, struct schedule_instruction * sinst)
{
DBG("%i is now ready\n", sinst->Instruction->IP);
+ /* Adding Ready TEX instructions to the end of the "Ready List" helps
+ * us emit TEX instructions in blocks without losing our place. */
if (sinst->Instruction->Type == RC_INSTRUCTION_NORMAL)
- add_inst_to_list(&s->ReadyTEX, sinst);
+ add_inst_to_list_end(&s->ReadyTEX, sinst);
else if (sinst->Instruction->U.P.Alpha.Opcode == RC_OPCODE_NOP)
add_inst_to_list(&s->ReadyRGB, sinst);
else if (sinst->Instruction->U.P.RGB.Opcode == RC_OPCODE_NOP)
@@ -163,11 +179,14 @@ static void decrease_dependencies(struct schedule_state * s, struct schedule_ins
instruction_ready(s, sinst);
}
-static void commit_instruction(struct schedule_state * s, struct schedule_instruction * sinst)
-{
- DBG("%i: commit\n", sinst->Instruction->IP);
-
- for(unsigned int i = 0; i < sinst->NumReadValues; ++i) {
+/**
+ * This function decreases the dependencies of the next instruction that
+ * wants to write to each of sinst's read values.
+ */
+static void commit_update_reads(struct schedule_state * s,
+ struct schedule_instruction * sinst){
+ unsigned int i;
+ for(i = 0; i < sinst->NumReadValues; ++i) {
struct reg_value * v = sinst->ReadValues[i];
assert(v->NumReaders > 0);
v->NumReaders--;
@@ -176,8 +195,12 @@ static void commit_instruction(struct schedule_state * s, struct schedule_instru
decrease_dependencies(s, v->Next->Writer);
}
}
+}
- for(unsigned int i = 0; i < sinst->NumWriteValues; ++i) {
+static void commit_update_writes(struct schedule_state * s,
+ struct schedule_instruction * sinst){
+ unsigned int i;
+ for(i = 0; i < sinst->NumWriteValues; ++i) {
struct reg_value * v = sinst->WriteValues[i];
if (v->NumReaders) {
for(struct reg_value_reader * r = v->Readers; r; r = r->Next) {
@@ -196,6 +219,15 @@ static void commit_instruction(struct schedule_state * s, struct schedule_instru
}
}
+static void commit_alu_instruction(struct schedule_state * s, struct schedule_instruction * sinst)
+{
+ DBG("%i: commit\n", sinst->Instruction->IP);
+
+ commit_update_reads(s, sinst);
+
+ commit_update_writes(s, sinst);
+}
+
/**
* Emit all ready texture instructions in a single block.
*
@@ -208,21 +240,37 @@ static void emit_all_tex(struct schedule_state * s, struct rc_instruction * befo
assert(s->ReadyTEX);
- /* Don't let the ready list change under us! */
- readytex = s->ReadyTEX;
- s->ReadyTEX = 0;
-
/* Node marker for R300 */
struct rc_instruction * inst_begin = rc_insert_new_instruction(s->C, before->Prev);
inst_begin->U.I.Opcode = RC_OPCODE_BEGIN_TEX;
/* Link texture instructions back in */
+ readytex = s->ReadyTEX;
while(readytex) {
- struct schedule_instruction * tex = readytex;
+ rc_insert_instruction(before->Prev, readytex->Instruction);
+ DBG("%i: commit TEX reads\n", readytex->Instruction->IP);
+
+ /* All of the TEX instructions in the same TEX block have
+ * their source registers read from before any of the
+ * instructions in that block write to their destination
+ * registers. This means that when we commit a TEX
+ * instruction, any other TEX instruction that wants to write
+ * to one of the committed instruction's source register can be
+ * marked as ready and should be emitted in the same TEX
+ * block. This prevents the following sequence from being
+ * emitted in two different TEX blocks:
+ * 0: TEX temp[0].xyz, temp[1].xy__, 2D[0];
+ * 1: TEX temp[1].xyz, temp[2].xy__, 2D[0];
+ */
+ commit_update_reads(s, readytex);
+ readytex = readytex->NextReady;
+ }
+ readytex = s->ReadyTEX;
+ s->ReadyTEX = 0;
+ while(readytex){
+ DBG("%i: commit TEX writes\n", readytex->Instruction->IP);
+ commit_update_writes(s, readytex);
readytex = readytex->NextReady;
-
- rc_insert_instruction(before->Prev, tex->Instruction);
- commit_instruction(s, tex);
}
}
@@ -328,7 +376,7 @@ static void emit_one_alu(struct schedule_state *s, struct rc_instruction * befor
}
rc_insert_instruction(before->Prev, sinst->Instruction);
- commit_instruction(s, sinst);
+ commit_alu_instruction(s, sinst);
} else {
struct schedule_instruction **prgb;
struct schedule_instruction **palpha;
@@ -346,8 +394,8 @@ static void emit_one_alu(struct schedule_state *s, struct rc_instruction * befor
*prgb = (*prgb)->NextReady;
*palpha = (*palpha)->NextReady;
rc_insert_instruction(before->Prev, psirgb->Instruction);
- commit_instruction(s, psirgb);
- commit_instruction(s, psialpha);
+ commit_alu_instruction(s, psirgb);
+ commit_alu_instruction(s, psialpha);
goto success;
}
}
@@ -357,7 +405,7 @@ static void emit_one_alu(struct schedule_state *s, struct rc_instruction * befor
s->ReadyRGB = s->ReadyRGB->NextReady;
rc_insert_instruction(before->Prev, sinst->Instruction);
- commit_instruction(s, sinst);
+ commit_alu_instruction(s, sinst);
success: ;
}
}
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 689bb13..4cbd4f2 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -456,7 +456,7 @@ static void r300InitGLExtensions(GLcontext *ctx)
if (!r300->radeon.radeonScreen->drmSupportsOcclusionQueries) {
_mesa_disable_extension(ctx, "GL_ARB_occlusion_query");
}
- if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV350)
+ if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_R420)
_mesa_enable_extension(ctx, "GL_ARB_half_float_vertex");
if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)
diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c
index 282c0e1..5ae9f49 100644
--- a/src/mesa/drivers/dri/r300/r300_draw.c
+++ b/src/mesa/drivers/dri/r300/r300_draw.c
@@ -523,8 +523,7 @@ static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *in
r300ConvertAttrib(ctx, count, input[i], &vbuf->attribs[index]);
} else {
if (input[i]->BufferObj->Name) {
- if (stride % 4 != 0) {
- assert(((intptr_t) input[i]->Ptr) % input[i]->StrideB == 0);
+ if (stride % 4 != 0 || (intptr_t)input[i]->Ptr % 4 != 0) {
r300AlignDataToDword(ctx, input[i], count, &vbuf->attribs[index]);
vbuf->attribs[index].is_named_bo = GL_FALSE;
} else {
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c
index 834bcc6..7b957fb 100644
--- a/src/mesa/drivers/dri/r600/r700_assembler.c
+++ b/src/mesa/drivers/dri/r600/r700_assembler.c
@@ -293,7 +293,9 @@ GLuint GetSurfaceFormat(GLenum eType, GLuint nChannels, GLuint * pClient_size)
case 2:
format = FMT_16_16; break;
case 3:
- format = FMT_16_16_16; break;
+ /* 3 comp GL_SHORT vertex format doesnt work on r700
+ 4 somehow works, test - sauerbraten */
+ format = FMT_16_16_16_16; break;
case 4:
format = FMT_16_16_16_16; break;
default:
@@ -1051,6 +1053,67 @@ void checkop_init(r700_AssemblerBase* pAsm)
pAsm->aArgSubst[3] = -1;
}
+static GLboolean next_ins(r700_AssemblerBase *pAsm)
+{
+ struct prog_instruction *pILInst = &(pAsm->pILInst[pAsm->uiCurInst]);
+
+ if (GL_TRUE == pAsm->is_tex)
+ {
+ if (pILInst->TexSrcTarget == TEXTURE_RECT_INDEX)
+ {
+ if (GL_FALSE == assemble_tex_instruction(pAsm, GL_FALSE))
+ {
+ radeon_error("Error assembling TEX instruction\n");
+ return GL_FALSE;
+ }
+ }
+ else
+ {
+ if (GL_FALSE == assemble_tex_instruction(pAsm, GL_TRUE))
+ {
+ radeon_error("Error assembling TEX instruction\n");
+ return GL_FALSE;
+ }
+ }
+ }
+ else
+ { //ALU
+ if (GL_FALSE == assemble_alu_instruction(pAsm))
+ {
+ radeon_error("Error assembling ALU instruction\n");
+ return GL_FALSE;
+ }
+ }
+
+ if (pAsm->D.dst.rtype == DST_REG_OUT)
+ {
+ assert(pAsm->D.dst.reg >= pAsm->starting_export_register_number);
+
+ if (pAsm->D.dst.op3)
+ {
+ // There is no mask for OP3 instructions, so all channels are written
+ pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number] = 0xF;
+ }
+ else
+ {
+ pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number]
+ |= (unsigned char)pAsm->pILInst[pAsm->uiCurInst].DstReg.WriteMask;
+ }
+ }
+
+ //reset for next inst.
+ pAsm->D.bits = 0;
+ pAsm->D2.bits = 0;
+ pAsm->S[0].bits = 0;
+ pAsm->S[1].bits = 0;
+ pAsm->S[2].bits = 0;
+ pAsm->is_tex = GL_FALSE;
+ pAsm->need_tex_barrier = GL_FALSE;
+ pAsm->D2.bits = 0;
+ pAsm->C[0].bits = pAsm->C[1].bits = pAsm->C[2].bits = pAsm->C[3].bits = 0;
+ return GL_TRUE;
+}
+
GLboolean mov_temp(r700_AssemblerBase* pAsm, int src)
{
GLuint tmp = gethelpr(pAsm);
@@ -1201,7 +1264,7 @@ GLboolean checkop3(r700_AssemblerBase* pAsm)
{
if( GL_FALSE == mov_temp(pAsm, 1) )
{
- return 1;
+ return GL_FALSE;
}
}
@@ -2578,62 +2641,6 @@ GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm)
return GL_TRUE;
}
-GLboolean next_ins(r700_AssemblerBase *pAsm)
-{
- struct prog_instruction *pILInst = &(pAsm->pILInst[pAsm->uiCurInst]);
-
- if( GL_TRUE == pAsm->is_tex )
- {
- if (pILInst->TexSrcTarget == TEXTURE_RECT_INDEX) {
- if( GL_FALSE == assemble_tex_instruction(pAsm, GL_FALSE) )
- {
- radeon_error("Error assembling TEX instruction\n");
- return GL_FALSE;
- }
- } else {
- if( GL_FALSE == assemble_tex_instruction(pAsm, GL_TRUE) )
- {
- radeon_error("Error assembling TEX instruction\n");
- return GL_FALSE;
- }
- }
- }
- else
- { //ALU
- if( GL_FALSE == assemble_alu_instruction(pAsm) )
- {
- radeon_error("Error assembling ALU instruction\n");
- return GL_FALSE;
- }
- }
-
- if(pAsm->D.dst.rtype == DST_REG_OUT)
- {
- if(pAsm->D.dst.op3)
- {
- // There is no mask for OP3 instructions, so all channels are written
- pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number] = 0xF;
- }
- else
- {
- pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number]
- |= (unsigned char)pAsm->pILInst[pAsm->uiCurInst].DstReg.WriteMask;
- }
- }
-
- //reset for next inst.
- pAsm->D.bits = 0;
- pAsm->D2.bits = 0;
- pAsm->S[0].bits = 0;
- pAsm->S[1].bits = 0;
- pAsm->S[2].bits = 0;
- pAsm->is_tex = GL_FALSE;
- pAsm->need_tex_barrier = GL_FALSE;
- pAsm->D2.bits = 0;
- pAsm->C[0].bits = pAsm->C[1].bits = pAsm->C[2].bits = pAsm->C[3].bits = 0;
- return GL_TRUE;
-}
-
GLboolean assemble_math_function(r700_AssemblerBase* pAsm, BITS opcode)
{
BITS tmp;
@@ -2865,25 +2872,92 @@ GLboolean assemble_CMP(r700_AssemblerBase *pAsm)
GLboolean assemble_TRIG(r700_AssemblerBase *pAsm, BITS opcode)
{
+ /*
+ * r600 - trunc to -PI..PI range
+ * r700 - normalize by dividing by 2PI
+ * see fdo bug 27901
+ */
+
int tmp;
checkop1(pAsm);
tmp = gethelpr(pAsm);
- pAsm->D.dst.opcode = SQ_OP2_INST_MUL;
+ pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
+ pAsm->D.dst.op3 = 1;
+
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
- pAsm->D.dst.writex = 1;
assemble_src(pAsm, 0, -1);
pAsm->S[1].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
+
+ pAsm->S[2].src.rtype = SRC_REC_LITERAL;
+ setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
+
pAsm->D2.dst2.literal_slots = 1;
pAsm->C[0].f = 1/(3.1415926535 * 2);
- pAsm->C[1].f = 0.0F;
- next_ins(pAsm);
+ pAsm->C[1].f = 0.5f;
+
+ if ( GL_FALSE == next_ins(pAsm) )
+ {
+ return GL_FALSE;
+ }
+
+ pAsm->D.dst.opcode = SQ_OP2_INST_FRACT;
+
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = tmp;
+ pAsm->D.dst.writex = 1;
+
+ setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
+ pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
+ pAsm->S[0].src.reg = tmp;
+ setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
+
+ if(( GL_FALSE == next_ins(pAsm) ))
+ {
+ return GL_FALSE;
+ }
+ pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
+ pAsm->D.dst.op3 = 1;
+
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = tmp;
+
+ setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
+ pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
+ pAsm->S[0].src.reg = tmp;
+ setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
+
+ pAsm->S[1].src.rtype = SRC_REC_LITERAL;
+ setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
+
+ pAsm->S[2].src.rtype = SRC_REC_LITERAL;
+ setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
+
+ pAsm->D2.dst2.literal_slots = 1;
+
+ if (pAsm->bR6xx)
+ {
+ pAsm->C[0].f = 3.1415926535897f * 2.0f;
+ pAsm->C[1].f = -3.1415926535897f;
+ }
+ else
+ {
+ pAsm->C[0].f = 1.0f;
+ pAsm->C[1].f = -0.5f;
+ }
+
+ if(( GL_FALSE == next_ins(pAsm) ))
+ {
+ return GL_FALSE;
+ }
pAsm->D.dst.opcode = opcode;
pAsm->D.dst.math = 1;
@@ -4023,22 +4097,79 @@ GLboolean assemble_SCS(r700_AssemblerBase *pAsm)
checkop1(pAsm);
tmp = gethelpr(pAsm);
- /* tmp.x = src /2*PI */
- pAsm->D.dst.opcode = SQ_OP2_INST_MUL;
+
+ pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
+ pAsm->D.dst.op3 = 1;
+
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
- pAsm->D.dst.writex = 1;
assemble_src(pAsm, 0, -1);
pAsm->S[1].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
+
+ pAsm->S[2].src.rtype = SRC_REC_LITERAL;
+ setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
+
pAsm->D2.dst2.literal_slots = 1;
pAsm->C[0].f = 1/(3.1415926535 * 2);
- pAsm->C[1].f = 0.0F;
+ pAsm->C[1].f = 0.5F;
- next_ins(pAsm);
+ if ( GL_FALSE == next_ins(pAsm) )
+ {
+ return GL_FALSE;
+ }
+
+ pAsm->D.dst.opcode = SQ_OP2_INST_FRACT;
+
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = tmp;
+ pAsm->D.dst.writex = 1;
+
+ setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
+ pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
+ pAsm->S[0].src.reg = tmp;
+ setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
+
+ if(( GL_FALSE == next_ins(pAsm) ))
+ {
+ return GL_FALSE;
+ }
+ pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
+ pAsm->D.dst.op3 = 1;
+
+ setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
+ pAsm->D.dst.rtype = DST_REG_TEMPORARY;
+ pAsm->D.dst.reg = tmp;
+
+ setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
+ pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
+ pAsm->S[0].src.reg = tmp;
+ setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
+
+ pAsm->S[1].src.rtype = SRC_REC_LITERAL;
+ setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
+
+ pAsm->S[2].src.rtype = SRC_REC_LITERAL;
+ setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
+
+ pAsm->D2.dst2.literal_slots = 1;
+
+ if(pAsm->bR6xx) {
+ pAsm->C[0].f = 3.1415926535897f * 2.0f;
+ pAsm->C[1].f = -3.1415926535897f;
+ } else {
+ pAsm->C[0].f = 1.0f;
+ pAsm->C[1].f = -0.5f;
+ }
+
+ if(( GL_FALSE == next_ins(pAsm) ))
+ {
+ return GL_FALSE;
+ }
// COS dst.x, a.x
pAsm->D.dst.opcode = SQ_OP2_INST_COS;
@@ -6154,7 +6285,7 @@ GLboolean callPreSub(r700_AssemblerBase* pAsm,
}
if(uNumValidSrc > 0)
{
- prelude_cf_ptr = pAsm->cf_current_alu_clause_ptr;
+ prelude_cf_ptr = (R700ControlFlowGenericClause*) pAsm->cf_current_alu_clause_ptr;
pAsm->alu_x_opcode = SQ_CF_INST_ALU;
}
@@ -6274,7 +6405,7 @@ GLboolean callPreSub(r700_AssemblerBase* pAsm,
next_ins(pAsm);
- pAsm->callers[pAsm->unCallerArrayPointer - 1].finale_cf_ptr = pAsm->cf_current_alu_clause_ptr;
+ pAsm->callers[pAsm->unCallerArrayPointer - 1].finale_cf_ptr = (R700ControlFlowGenericClause*) pAsm->cf_current_alu_clause_ptr;
pAsm->callers[pAsm->unCallerArrayPointer - 1].prelude_cf_ptr = prelude_cf_ptr;
pAsm->alu_x_opcode = SQ_CF_INST_ALU;
}
@@ -6347,6 +6478,8 @@ GLboolean Process_Export(r700_AssemblerBase* pAsm,
if (export_count == 1)
{
+ assert(starting_register_number >= pAsm->starting_export_register_number);
+
ucWriteMask = pAsm->pucOutMask[starting_register_number - pAsm->starting_export_register_number];
/* exports Z as a float into Red channel */
if (GL_TRUE == is_depth_export)
@@ -6437,6 +6570,7 @@ GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode,
{
unsigned int unBit;
GLuint export_count = 0;
+ unsigned int i;
if(pR700AsmCode->depth_export_register_number >= 0)
{
@@ -6446,39 +6580,24 @@ GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode,
}
}
- unBit = 1 << FRAG_RESULT_COLOR;
- if(OutputsWritten & unBit)
- {
- if( GL_FALSE == Process_Export(pR700AsmCode,
- SQ_EXPORT_PIXEL,
- 0,
- 1,
- pR700AsmCode->uiFP_OutputMap[FRAG_RESULT_COLOR],
- GL_FALSE) )
- {
- return GL_FALSE;
- }
- export_count++;
- }
- unBit = 1 << FRAG_RESULT_DEPTH;
- if(OutputsWritten & unBit)
- {
- if( GL_FALSE == Process_Export(pR700AsmCode,
- SQ_EXPORT_PIXEL,
- 0,
- 1,
- pR700AsmCode->uiFP_OutputMap[FRAG_RESULT_DEPTH],
- GL_TRUE))
+ for (i = 0; i < FRAG_RESULT_MAX; ++i)
+ {
+ unBit = 1 << i;
+
+ if (OutputsWritten & unBit)
{
- return GL_FALSE;
+ GLboolean is_depth = i == FRAG_RESULT_DEPTH ? GL_TRUE : GL_FALSE;
+ if (!Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, pR700AsmCode->uiFP_OutputMap[i], is_depth))
+ return GL_FALSE;
+ ++export_count;
}
- export_count++;
- }
+ }
+
/* Need to export something, otherwise we'll hang
* results are undefined anyway */
if(export_count == 0)
{
- Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, 0, GL_FALSE);
+ Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, pR700AsmCode->starting_export_register_number, GL_FALSE);
}
if(pR700AsmCode->cf_last_export_ptr != NULL)
@@ -6511,13 +6630,30 @@ GLboolean Process_Vertex_Exports(r700_AssemblerBase *pR700AsmCode,
{
return GL_FALSE;
}
+ export_starting_index++;
+ export_count--;
+ }
+ unBit = 1 << VERT_RESULT_PSIZ;
+ if(OutputsWritten & unBit)
+ {
+ if( GL_FALSE == Process_Export(pR700AsmCode,
+ SQ_EXPORT_POS,
+ export_starting_index,
+ 1,
+ pR700AsmCode->ucVP_OutputMap[VERT_RESULT_PSIZ],
+ GL_FALSE) )
+ {
+ return GL_FALSE;
+ }
export_count--;
+ }
+
+ pR700AsmCode->cf_last_export_ptr->m_Word1.f.cf_inst = SQ_CF_INST_EXPORT_DONE;
- pR700AsmCode->cf_last_export_ptr->m_Word1.f.cf_inst = SQ_CF_INST_EXPORT_DONE;
- }
pR700AsmCode->number_of_exports = export_count;
+ export_starting_index = 0;
unBit = 1 << VERT_RESULT_COL0;
if(OutputsWritten & unBit)
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.h b/src/mesa/drivers/dri/r600/r700_assembler.h
index 0064d08..2d3c324 100644
--- a/src/mesa/drivers/dri/r600/r700_assembler.h
+++ b/src/mesa/drivers/dri/r600/r700_assembler.h
@@ -582,7 +582,6 @@ GLboolean check_scalar(r700_AssemblerBase* pAsm,
GLboolean check_vector(r700_AssemblerBase* pAsm,
R700ALUInstruction* alu_instruction_ptr);
GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm);
-GLboolean next_ins(r700_AssemblerBase *pAsm);
GLboolean pops(r700_AssemblerBase *pAsm, GLuint pops);
GLboolean jumpToOffest(r700_AssemblerBase *pAsm, GLuint pops, GLint offset);
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index 84d51e6..39234af 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -226,22 +226,23 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
pAsm->number_of_exports = 0;
pAsm->number_of_colorandz_exports = 0; /* don't include stencil and mask out. */
pAsm->starting_export_register_number = pAsm->number_used_registers;
- unBit = 1 << FRAG_RESULT_COLOR;
- if(mesa_fp->Base.OutputsWritten & unBit)
- {
- pAsm->uiFP_OutputMap[FRAG_RESULT_COLOR] = pAsm->number_used_registers++;
- pAsm->number_of_exports++;
- pAsm->number_of_colorandz_exports++;
- }
- unBit = 1 << FRAG_RESULT_DEPTH;
- if(mesa_fp->Base.OutputsWritten & unBit)
- {
- pAsm->depth_export_register_number = pAsm->number_used_registers;
- pAsm->uiFP_OutputMap[FRAG_RESULT_DEPTH] = pAsm->number_used_registers++;
- pAsm->number_of_exports++;
- pAsm->number_of_colorandz_exports++;
- pAsm->pR700Shader->depthIsExported = 1;
- }
+
+ for (i = 0; i < FRAG_RESULT_MAX; ++i)
+ {
+ unBit = 1 << i;
+ if (mesa_fp->Base.OutputsWritten & unBit)
+ {
+ if (i == FRAG_RESULT_DEPTH)
+ {
+ pAsm->depth_export_register_number = pAsm->number_used_registers;
+ pAsm->pR700Shader->depthIsExported = 1;
+ }
+
+ pAsm->uiFP_OutputMap[i] = pAsm->number_used_registers++;
+ ++pAsm->number_of_exports;
+ ++pAsm->number_of_colorandz_exports;
+ }
+ }
pAsm->pucOutMask = (unsigned char*) MALLOC(pAsm->number_of_exports);
for(ui=0; ui<pAsm->number_of_exports; ui++)
@@ -560,27 +561,34 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
CLEARbit(r700->SPI_PS_IN_CONTROL_1.u32All, FRONT_FACE_ENA_bit);
}
- /* see if we need any point_sprite replacements */
- for (i = VERT_RESULT_TEX0; i<= VERT_RESULT_TEX7; i++)
+ /* see if we need any point_sprite replacements, also increase num_interp
+ * as there's no vp output for them */
+ if (ctx->Point.PointSprite)
{
- if(ctx->Point.CoordReplace[i - VERT_RESULT_TEX0] == GL_TRUE)
- point_sprite = GL_TRUE;
+ for (i = FRAG_ATTRIB_TEX0; i<= FRAG_ATTRIB_TEX7; i++)
+ {
+ if (ctx->Point.CoordReplace[i - FRAG_ATTRIB_TEX0] == GL_TRUE)
+ {
+ ui++;
+ point_sprite = GL_TRUE;
+ }
+ }
}
+ if( mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_PNTC))
+ ui++;
+
if ((mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_PNTC)) || point_sprite)
{
- /* for FRAG_ATTRIB_PNTC we need to increase num_interp */
- if(mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_PNTC))
- {
- ui++;
- SETfield(r700->SPI_PS_IN_CONTROL_0.u32All, ui, NUM_INTERP_shift, NUM_INTERP_mask);
- }
+ SETfield(r700->SPI_PS_IN_CONTROL_0.u32All, ui, NUM_INTERP_shift, NUM_INTERP_mask);
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_ENA_bit);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_S, PNT_SPRITE_OVRD_X_shift, PNT_SPRITE_OVRD_X_mask);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_T, PNT_SPRITE_OVRD_Y_shift, PNT_SPRITE_OVRD_Y_mask);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_0, PNT_SPRITE_OVRD_Z_shift, PNT_SPRITE_OVRD_Z_mask);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_1, PNT_SPRITE_OVRD_W_shift, PNT_SPRITE_OVRD_W_mask);
- if(ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
+ /* Like e.g. viewport and winding, point sprite coordinates are
+ * inverted when rendering to FBO. */
+ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == !ctx->DrawBuffer->Name)
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_TOP_1_bit);
else
CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_TOP_1_bit);
@@ -668,8 +676,9 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
for(i=0; i<8; i++)
{
+ GLboolean coord_replace = ctx->Point.PointSprite && ctx->Point.CoordReplace[i];
unBit = 1 << (VERT_RESULT_TEX0 + i);
- if(OutputsWritten & unBit)
+ if ((OutputsWritten & unBit) || coord_replace)
{
ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_TEX0 + i];
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
@@ -677,7 +686,7 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
SEMANTIC_shift, SEMANTIC_mask);
CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
/* ARB_point_sprite */
- if(ctx->Point.CoordReplace[i] == GL_TRUE)
+ if (coord_replace)
{
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, PT_SPRITE_TEX_bit);
}
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c
index 05c6516..14dd2a5 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.c
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.c
@@ -628,6 +628,16 @@ GLboolean r700SetupVertexProgram(GLcontext * ctx)
R600_STATECHANGE(context, spi);
+ if(vp->mesa_program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
+ R600_STATECHANGE(context, cl);
+ SETbit(r700->PA_CL_VS_OUT_CNTL.u32All, USE_VTX_POINT_SIZE_bit);
+ SETbit(r700->PA_CL_VS_OUT_CNTL.u32All, VS_OUT_MISC_VEC_ENA_bit);
+ } else if (r700->PA_CL_VS_OUT_CNTL.u32All != 0) {
+ R600_STATECHANGE(context, cl);
+ CLEARbit(r700->PA_CL_VS_OUT_CNTL.u32All, USE_VTX_POINT_SIZE_bit);
+ CLEARbit(r700->PA_CL_VS_OUT_CNTL.u32All, VS_OUT_MISC_VEC_ENA_bit);
+ }
+
SETfield(r700->SPI_VS_OUT_CONFIG.u32All,
vp->r700Shader.nParamExports ? (vp->r700Shader.nParamExports - 1) : 0,
VS_EXPORT_COUNT_shift, VS_EXPORT_COUNT_mask);
diff --git a/src/mesa/drivers/dri/radeon/radeon_chipset.h b/src/mesa/drivers/dri/radeon/radeon_chipset.h
index 98732c8..6dbfdc9 100644
--- a/src/mesa/drivers/dri/radeon/radeon_chipset.h
+++ b/src/mesa/drivers/dri/radeon/radeon_chipset.h
@@ -413,9 +413,9 @@ enum {
CHIP_FAMILY_R350,
CHIP_FAMILY_RV350,
CHIP_FAMILY_RV380,
+ CHIP_FAMILY_RS400,
CHIP_FAMILY_R420,
CHIP_FAMILY_RV410,
- CHIP_FAMILY_RS400,
CHIP_FAMILY_RS600,
CHIP_FAMILY_RS690,
CHIP_FAMILY_RS740,
diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c
index 94f4766..5a7d52c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c
@@ -300,10 +300,10 @@ void radeonDestroyContext(__DRIcontext *driContextPriv )
_mesa_meta_free(radeon->glCtx);
if (radeon == current) {
- radeon_firevertices(radeon);
_mesa_make_current(NULL, NULL, NULL);
}
+ radeon_firevertices(radeon);
if (!is_empty_list(&radeon->dma.reserved)) {
rcommonFlushCmdBuf( radeon, __FUNCTION__ );
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 6c570a5..f3ce852 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -588,17 +588,17 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
__FUNCTION__, texObj ,t->minLod, t->maxLod);
radeon_mipmap_tree *dst_miptree;
- dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
+ dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base.MaxLevel);
+ radeon_miptree_unreference(&t->mt);
if (!dst_miptree) {
- radeon_miptree_unreference(&t->mt);
radeon_try_alloc_miptree(rmesa, t);
- dst_miptree = t->mt;
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s: No matching miptree found, allocated new one %p\n",
__FUNCTION__, t->mt);
} else {
+ radeon_miptree_reference(dst_miptree, &t->mt);
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s: Using miptree %p\n", __FUNCTION__, t->mt);
}
@@ -615,7 +615,7 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
"Checking image level %d, face %d, mt %p ... ",
level, face, img->mt);
- if (img->mt != dst_miptree) {
+ if (img->mt != t->mt) {
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"MIGRATING\n");
@@ -623,7 +623,7 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
radeon_firevertices(rmesa);
}
- migrate_image_to_miptree(dst_miptree, img, face, level);
+ migrate_image_to_miptree(t->mt, img, face, level);
} else
radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
index 5cfad6f..fb6f2e5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tex_copy.c
@@ -52,22 +52,34 @@ do_copy_texsubimage(GLcontext *ctx,
gl_format dst_mesaformat;
unsigned src_width;
unsigned dst_width;
+ unsigned flip_y;
if (!radeon->vtbl.blit) {
return GL_FALSE;
}
if (_mesa_get_format_bits(timg->base.TexFormat, GL_DEPTH_BITS) > 0) {
- rrb = radeon_get_depthbuffer(radeon);
+ if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) {
+ rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
+ } else {
+ rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ }
+ flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE;
} else {
- rrb = radeon_get_colorbuffer(radeon);
+ rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE;
+ }
+
+ // This is software renderbuffer, fallback to swrast
+ if (!rrb) {
+ return GL_FALSE;
}
if (!timg->mt) {
radeon_validate_texture_miptree(ctx, &tobj->base);
}
- assert(rrb && rrb->bo);
+ assert(rrb->bo);
assert(timg->mt);
assert(timg->mt->bo);
assert(timg->base.Width >= dstx + width);
@@ -124,7 +136,7 @@ do_copy_texsubimage(GLcontext *ctx,
timg->mt->bo, dst_offset, dst_mesaformat,
timg->mt->levels[level].rowstride / dst_bpp,
dst_width, timg->base.Height,
- dstx, dsty, width, height, 1);
+ dstx, dsty, width, height, flip_y);
}
void
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index ff37fd3..caa55d2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -1016,7 +1016,15 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
__func__, ctx, texObj, image, compressed);
if (image->mt) {
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
/* Map the texture image read-only */
+ if (radeon_bo_is_referenced_by_cs(image->mt->bo, rmesa->cmdbuf.cs)) {
+ radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
+ "%s: called for texture that is queued for GPU processing\n",
+ __func__);
+ radeon_firevertices(rmesa);
+ }
+
radeon_teximage_map(image, GL_FALSE);
} else {
/* Image hasn't been uploaded to a miptree yet */
diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c
index e376f12..c5e874b 100644
--- a/src/mesa/drivers/osmesa/osmesa.c
+++ b/src/mesa/drivers/osmesa/osmesa.c
@@ -1061,7 +1061,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
struct dd_function_table functions;
GLint rind, gind, bind, aind;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
- GLenum type = CHAN_TYPE;
rind = gind = bind = aind = 0;
if (format==OSMESA_RGBA) {
@@ -1329,6 +1328,7 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
* size.
*/
osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
+ _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
assert(osmesa->rb->RefCount == 2);
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 71d1514..98bb7fa 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -1880,7 +1880,7 @@ _mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.BufferObjectUnpurgeable)
retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
@@ -1910,11 +1910,11 @@ _mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.RenderObjectUnpurgeable)
retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
- return option;
+ return retval;
}
@@ -1940,7 +1940,7 @@ _mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.TextureObjectUnpurgeable)
retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 73126b9..1dc0c9c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1358,6 +1358,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (newCtx->FirstTimeCurrent) {
_mesa_compute_version(newCtx);
+ newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
+
check_context_limits(newCtx);
/* We can use this to help debug user's problems. Tell them to set
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 51dd5f7..b9daaba 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -71,8 +71,6 @@ _mesa_GetString( GLenum name )
case GL_VERSION:
return (const GLubyte *) ctx->VersionString;
case GL_EXTENSIONS:
- if (!ctx->Extensions.String)
- ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100
case GL_SHADING_LANGUAGE_VERSION_ARB:
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index b971cc9..db84de2 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -537,7 +537,7 @@ _mesa_update_state_locked( GLcontext *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
- prog_flags |= (_NEW_TEXTURE | _NEW_FOG |
+ prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
_NEW_PROGRAM);
}
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 964ba13..df09c12 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -98,6 +98,7 @@ struct state_key {
GLuint fog_enabled:1;
GLuint fog_mode:2; /**< FOG_x */
GLuint inputs_available:12;
+ GLuint num_draw_buffers:4;
/* NOTE: This array of structs must be last! (see "keySize" below) */
struct {
@@ -485,6 +486,9 @@ static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
+ /* _NEW_BUFFERS */
+ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
+
key->inputs_available = (inputs_available & inputs_referenced);
/* compute size of state key, ignoring unused texture units */
@@ -1199,11 +1203,14 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
else
alpha_saturate = GL_FALSE;
- /* If this is the very last calculation, emit direct to output reg:
+ /* If this is the very last calculation (and various other conditions
+ * are met), emit directly to the color output register. Otherwise,
+ * emit to a temporary register.
*/
if (key->separate_specular ||
unit != p->last_tex_stage ||
alpha_shift ||
+ key->num_draw_buffers != 1 ||
rgb_shift)
dest = get_temp( p );
else
@@ -1438,10 +1445,10 @@ create_new_program(GLcontext *ctx, struct state_key *key,
p.program->Base.Parameters = _mesa_new_parameter_list();
p.program->Base.InputsRead = 0x0;
- if (ctx->DrawBuffer->_NumColorDrawBuffers == 1)
+ if (key->num_draw_buffers == 1)
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
else {
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
+ for (i = 0; i < key->num_draw_buffers; i++)
p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
}
@@ -1493,8 +1500,8 @@ create_new_program(GLcontext *ctx, struct state_key *key,
cf = get_source( &p, SRC_PREVIOUS, 0 );
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- if (ctx->DrawBuffer->_NumColorDrawBuffers == 1)
+ for (i = 0; i < key->num_draw_buffers; i++) {
+ if (key->num_draw_buffers == 1)
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
else {
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index 9955be2..af4e69f 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -34,8 +34,8 @@
/* Mesa version */
#define MESA_MAJOR 7
#define MESA_MINOR 8
-#define MESA_PATCH 2
-#define MESA_VERSION_STRING "7.8.2"
+#define MESA_PATCH 3
+#define MESA_VERSION_STRING "7.8.3"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 791e751..f265285 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -399,7 +399,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
}
if (isMatrix) {
- /* load all four columns of matrix */
+ /* load all four rows (or columns) of matrix */
GLint pos[4];
GLuint j;
for (j = 0; j < 4; j++) {
@@ -489,9 +489,26 @@ emit_statevars(const char *name, int array_len,
tokens[0] = STATE_TEXGEN;
tokens[2] = STATE_TEXGEN_OBJECT_Q;
}
+ else if (strcmp(name, "gl_TextureMatrix") == 0) {
+ tokens[0] = STATE_TEXTURE_MATRIX;
+ tokens[4] = STATE_MATRIX_TRANSPOSE;
+ }
+ else if (strcmp(name, "gl_TextureMatrixInverse") == 0) {
+ tokens[0] = STATE_TEXTURE_MATRIX;
+ tokens[4] = STATE_MATRIX_INVTRANS;
+ }
+ else if (strcmp(name, "gl_TextureMatrixTranspose") == 0) {
+ tokens[0] = STATE_TEXTURE_MATRIX;
+ tokens[4] = 0;
+ }
+ else if (strcmp(name, "gl_TextureMatrixInverseTranspose") == 0) {
+ tokens[0] = STATE_TEXTURE_MATRIX;
+ tokens[4] = STATE_MATRIX_INVERSE;
+ }
else {
return -1; /* invalid array name */
}
+ /* emit state vars for each array element */
for (i = 0; i < array_len; i++) {
GLint p;
tokens[1] = i;
@@ -513,6 +530,19 @@ emit_statevars(const char *name, int array_len,
}
return pos;
}
+ else if (type->type == SLANG_SPEC_MAT4) {
+ /* unroll/emit 4 array rows (or columns) */
+ slang_type_specifier vec4;
+ GLint i, p, pos = -1;
+ vec4.type = SLANG_SPEC_VEC4;
+ for (i = 0; i < 4; i++) {
+ tokens[2] = tokens[3] = i; /* row[i] (or column[i]) of matrix */
+ p = emit_statevars(NULL, 0, &vec4, tokens, paramList);
+ if (pos == -1)
+ pos = p;
+ }
+ return pos;
+ }
else {
GLint pos;
assert(type->type == SLANG_SPEC_VEC4 ||
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 7c0ea0c..4155052 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -2362,7 +2362,10 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
#if 0
assert(!n->Store);
#endif
- n->Store = n->Children[1]->Store;
+ if (n->Children[1]->Store)
+ n->Store = n->Children[1]->Store;
+ else
+ n->Store = n->Children[0]->Store;
return inst;
case IR_SCOPE:
@@ -2370,6 +2373,7 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
_slang_push_var_table(emitInfo->vt);
inst = emit(emitInfo, n->Children[0]);
_slang_pop_var_table(emitInfo->vt);
+ n->Store = n->Children[0]->Store;
return inst;
case IR_VAR_DECL:
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 5fcfa86..a64c561 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1135,7 +1135,7 @@ st_destroy_drawpix(struct st_context *st)
st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
if (st->drawpix.vert_shaders[0])
- free(st->drawpix.vert_shaders[0]);
+ ureg_free_tokens(st->drawpix.vert_shaders[0]);
if (st->drawpix.vert_shaders[1])
- free(st->drawpix.vert_shaders[1]);
+ ureg_free_tokens(st->drawpix.vert_shaders[1]);
}
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 00e9d1d..df5674d 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -460,26 +460,38 @@ static void
st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
struct pipe_screen *screen = ctx->st->pipe->screen;
- const struct gl_renderbuffer *depthRb =
- fb->Attachment[BUFFER_DEPTH].Renderbuffer;
- const struct gl_renderbuffer *stencilRb =
- fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ const struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ const struct gl_renderbuffer_attachment *stencil =
+ &fb->Attachment[BUFFER_STENCIL];
GLuint i;
- if (stencilRb && depthRb && stencilRb != depthRb) {
+ if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ stencil->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer != stencil->Renderbuffer) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+ }
+ if (depth->Type == GL_TEXTURE &&
+ stencil->Type == GL_TEXTURE &&
+ depth->Texture != stencil->Texture) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(screen,
- &fb->Attachment[BUFFER_DEPTH],
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
+ depth,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(screen,
- &fb->Attachment[BUFFER_STENCIL],
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
+ stencil,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index 952d9ce..7ff10d4 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -69,6 +69,10 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
ubyte *stmap;
GLint j;
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
y = ctx->DrawBuffer->Height - y - height;
}
@@ -366,6 +370,9 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
}
else if (format == GL_DEPTH_COMPONENT) {
strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
}
else {
/* Read color buffer */
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index d7ef57e..d08af62 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -683,8 +683,12 @@ emit_adjusted_wpos( struct st_translate *t,
struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
- ureg_ADD(ureg, ureg_writemask(wpos_temp, TGSI_WRITEMASK_X | TGSI_WRITEMASK_Y),
- wpos_input, ureg_imm1f(ureg, value));
+ /* Note that we bias X and Y and pass Z and W through unchanged.
+ * The shader might also use gl_FragCoord.w and .z.
+ */
+ ureg_ADD(ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_XYZW),
+ wpos_input, ureg_imm4f(ureg, value, value, 0.0f, 0.0f));
t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 687c8eb..32d4f52 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -971,6 +971,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
convert_color_type(span, GL_FLOAT, 0);
}
+ else {
+ span->array->rgba = (void *) span->array->attribs[FRAG_ATTRIB_COL0];
+ }
+
if (span->primitive != GL_POINT ||
(span->interpMask & SPAN_RGBA) ||
ctx->Point.PointSprite) {
@@ -1222,9 +1226,22 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
GLchan rgbaSave[MAX_WIDTH][4];
const GLuint fragOutput = multiFragOutputs ? buf : 0;
+ /* set span->array->rgba to colors for render buffer's datatype */
if (rb->DataType != span->array->ChanType || fragOutput > 0) {
convert_color_type(span, rb->DataType, fragOutput);
}
+ else {
+ if (rb->DataType == GL_UNSIGNED_BYTE) {
+ span->array->rgba = span->array->rgba8;
+ }
+ else if (rb->DataType == GL_UNSIGNED_SHORT) {
+ span->array->rgba = (void *) span->array->rgba16;
+ }
+ else {
+ span->array->rgba = (void *)
+ span->array->attribs[FRAG_ATTRIB_COL0];
+ }
+ }
if (!multiFragOutputs && numBuffers > 1) {
/* save colors for second, third renderbuffer writes */
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index ebd1574..0fcb7c7 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -115,7 +115,7 @@ setup_vertex_format(GLcontext *ctx)
GLboolean intColors = !ctx->FragmentProgram._Current
&& !ctx->ATIFragmentShader._Enabled
&& ctx->RenderMode == GL_RENDER
- && CHAN_TYPE == GL_UNSIGNED_BYTE;
+ && CHAN_TYPE != GL_FLOAT;
if (intColors != swsetup->intColors ||
!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c
index bad0d81..f22bc52 100644
--- a/src/mesa/swrast_setup/ss_triangle.c
+++ b/src/mesa/swrast_setup/ss_triangle.c
@@ -159,7 +159,7 @@ static void _swsetup_render_tri(GLcontext *ctx,
}
#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
-#define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b)
+#define SS_SPEC(a,b) COPY_4V(a,b)
#define SS_IND(a,b) (a = b)
#define IND (0)