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Fix SDL2 compilation on i686
git-svn-id: svn://svn.linuxfromscratch.org/BLFS/trunk/BOOK@22327 af4574ff-66df-0310-9fd7-8a98e5e911e0
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@ -42,8 +42,13 @@
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</listitem>
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-->
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<listitem>
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<para>October 28th, 2019</para>
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<para>October 29th, 2019</para>
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<itemizedlist>
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<listitem>
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<para>[renodr] - Fix the build of SDL2 on i686 systems. Fixes
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<ulink url="&blfs-ticket-root;12633">#12633</ulink>.
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Thanks goes to tnut for reporting.</para>
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</listitem>
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<listitem>
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<para>[bdubbs] - Update to libchamplain-0.12.20. Fixes
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<ulink url="&blfs-ticket-root;12706">#12706</ulink>.</para>
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@ -74,6 +79,7 @@
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</listitem>
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</itemizedlist>
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</listitem>
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<listitem>
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<para>October 28th, 2019</para>
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<itemizedlist>
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@ -58,6 +58,16 @@
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</listitem>
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</itemizedlist>
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<bridgehead renderas="sect3">Additional Downloads</bridgehead>
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<itemizedlist spacing="compact">
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<listitem>
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<para>
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Required patch (for i686 systems):
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<ulink url="&patch-root;/SDL2-&sdl2-version;-opengl_include_fix-1.patch"/>
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</para>
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</listitem>
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</itemizedlist>
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<bridgehead renderas="sect3">SDL2 Dependencies</bridgehead>
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<bridgehead renderas="sect4">Optional</bridgehead>
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@ -80,6 +90,13 @@
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<sect2 role="installation">
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<title>Installation of SDL2</title>
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<para>First, if you are building on a 32-bit i686 system, apply a patch
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containing a fix for the OpenGL headers and their data types:</para>
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<screen><userinput remap="pre">case $(uname -m) in
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i?86) patch -Np1 -i ../SDL2-&sdl2-version;-opengl_include_fix-1.patch ;;
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esac</userinput></screen>
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<para>Install <application>SDL2</application> by running the
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following commands:</para>
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