Remove a now unneeded i686 patch in SLD2

This commit is contained in:
Pierre Labastie 2022-02-27 17:56:43 +01:00
parent d8887a33fe
commit c74b98c16f

View File

@ -70,6 +70,7 @@
</listitem>
</itemizedlist>
<!--
<bridgehead renderas="sect3">Additional Downloads</bridgehead>
<itemizedlist spacing="compact">
<listitem>
@ -79,7 +80,7 @@
</para>
</listitem>
</itemizedlist>
-->
<bridgehead renderas="sect3">SDL2 Dependencies</bridgehead>
<bridgehead renderas="sect4">Recommended</bridgehead>
@ -109,7 +110,7 @@
<sect2 role="installation">
<title>Installation of SDL2</title>
<!--
<para>
First, if you are building on a 32-bit i686 system, apply a patch
containing a fix for the OpenGL headers and their data types:
@ -118,7 +119,7 @@
<screen><userinput remap="pre">case $(uname -m) in
i?86) patch -Np1 -i ../SDL2-&sdl2-version;-opengl_include_fix-1.patch ;;
esac</userinput></screen>
-->
<para>
Install <application>SDL2</application> by running the
following commands: