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Remove a now unneeded i686 patch in SLD2
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@ -70,6 +70,7 @@
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</listitem>
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</itemizedlist>
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<!--
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<bridgehead renderas="sect3">Additional Downloads</bridgehead>
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<itemizedlist spacing="compact">
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<listitem>
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@ -79,7 +80,7 @@
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</para>
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</listitem>
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</itemizedlist>
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-->
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<bridgehead renderas="sect3">SDL2 Dependencies</bridgehead>
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<bridgehead renderas="sect4">Recommended</bridgehead>
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@ -109,7 +110,7 @@
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<sect2 role="installation">
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<title>Installation of SDL2</title>
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<!--
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<para>
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First, if you are building on a 32-bit i686 system, apply a patch
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containing a fix for the OpenGL headers and their data types:
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@ -118,7 +119,7 @@
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<screen><userinput remap="pre">case $(uname -m) in
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i?86) patch -Np1 -i ../SDL2-&sdl2-version;-opengl_include_fix-1.patch ;;
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esac</userinput></screen>
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-->
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<para>
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Install <application>SDL2</application> by running the
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following commands:
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